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[Guide] PK System


TheFlash

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PK System (Player Kill)

 

PK Players can NOT enter Events
PK Players can NOT move Maps
PK Players can NOT be Summoned

 

Command /pkclear prices:

 

x20 and x80 server prices:

 

     Kill Count            Zen

  • 1-2             3000000
  • 3-4             6000000
  • 5-6             9000000
  • 7-8            12000000
  • 9-10          15000000
  • 11-12        18000000
  • 13-14        21000000
  • 15-16        24000000
  • 17-18        27000000
  • 19-20        30000000
  • 21-30        100000000
  • 31+           300000000

 

x1000 server prices:

 

     Kill Count            Zen

  • 1-2             5000000
  • 3-4            10000000
  • 5-6            15000000
  • 7-8            20000000
  • 9-10          25000000
  • 11-12        30000000
  • 13-14        35000000
  • 15-16        40000000
  • 17-18        45000000
  • 19-20        50000000
  • 21-30        250000000
  • 31+           500000000

 

Clear PK faster when kill monsters and slower when wait while PK stage ends

  • Reduced Points per Monster Kill = Monster Level / 10 

(Example: If Monster Level = 100 you receive (100 / 10) = 10 Points for each monster you kill)

  • Reduced Points per Second = 2 Points per Second

(Example: If you are PK Stage 1 so you can stay afk 15 minutes and PK will clear)

 

PK Stage 1 / Points Required = 1800
PK Stage 2 / Points Required = 3600
PK Stage 3 / Points Required = 7200
PK Stage 3+ / Points Required = 10800
 ; ==> 10800 / 10 = 1080 monsters

 

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  • 1 year later...

Please add some way for us to clear it free or cheap. I play only a single character, and some people who play with several characters can kill me with multiple characters. I don't attack unless someone have started to PK me; they are selfish and rude. If I try to defend my spot, I am stuck with a lot of PK count, and it takes long time to return to normal. The multiple chars have an unfair advantage on this.

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Honestly, we need a way to make single char play fair and balanced with people who play more than one char. I've noticed it has been like this a lot in MU, and it's not a good thing. Please consider ways to help this, or maybe I just need to find the very rare MU server that doesn't allow multiple clients. Thank you.

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